New game / Saved worlds option :Create a new world generated from a scenario or load a previously saved game – Exit – Closes the configuration utilityĬlick on "Continue to server configuration." ![]() – Continue to server configuration – Starts server instance configuration utility for the selected instances – Remove instance – Removes an instance of the dedicated server – Add a new instance – This allows you to create a new instance of the dedicated server. You can set whether the game log files should have dates appended to them and whether the server should automatically send the log files to Keen Software House upon crash. Other instances created by users are run in the background. ![]() Since this is a fresh install of the game, you can see an instance named "Local/Console." This "Local/Console" instance is run in the foreground as a standard application. In this case, the executable file is located underĬlick on the file to run the game server.įollowing are the details of options available. ![]() Locate the SpaceEngineersDedicated.exe file under "DedicatedServer64" folder within the main folder where you have downloaded all the game files. In addition, we are committed to ensuring that our volunteers have the tools (and freedom) this kind of project requires, to continue to apply their passion to Medieval Engineers in this new “Community Edition”.įor full blog post about the Community Edition please continue here.Update state (0圆1) downloading, progress: 95.81 (4511883735 / 4709026609) We will provide development resources such as servers, staff support, logistics, and communications support. ![]() Thanks to the patience of our volunteers and the investment of resources from Keen Software House we have created a framework for continued, community-led, development.ĭevelopment of Medieval Engineers “Community Edition” is now, and will be, at the discretion of our volunteer staff, while Keen Software House will act in a support role. While community feedback was moving, the number of logistical challenges something like this presented seemed almost unrealistic. This, and a host of similar voices, pushed us to do more, to provide a better solution and to continue what many felt was incomplete.Ĭontinued development, and the enormous effort this would require, would need logistical support, communication channels, a custom build, distribution methods, proper bug reporting and feedback, and the list goes on. We were inspired by the passion and dedication Medieval Engineers fans poured into the game and by the vision our community has for the project. Immediately following the release of Medieval Engineers from early access we spoke with a number of community members who felt the title still had more to offer.
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